Gamers spent $834.7 million at retail in January, and this is up 9 percent from 2012′s $766 million - except the comparison isn't quite fair. That's $205 million in hardware, $373 million in software, and $257 million in accessories, according to The NPD Group's data.
Each month, financial data firm The NPD Group releases its tracking numbers for video game hardware and software at retail. It doesn't look at digital sales, but it's a good measuring stick for what is selling and what isn't. The January data tracks sales
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2013 CES Top Takeaways
February 13, 2013
Product demos that attract throngs on the trade show floor don't always end up pulling crowds into stores. If they did, we'd all be using MiniDiscs and Palm Pre smartphones.
Certainly, this past 2013 International Consumer Electronics Show had its share of products that got a lot of attention but won't translate into retail success. There was a lot of noise about (and best-of accolades for) the Razer Edge gaming system, for example. But starting at $999 it's unlikely to be a success, especially because casual gaming on smartphones and tablets is eviscerating the console market. And Windows 8 laptops were well represented at the show but will likely continue to get a lukewarm response from consumers.
Sony CEO Keeps Focus
January 8, 2013
It was clear that Sony CEO Karou Hirai stuck to his product strategy - imaging, gaming, mobile, TV turnaround - during Sony's 2013 CES press conference.