Suning, China's largest online to offline ecommerce platform, showcased a comprehensive lineup of intelligent products from its zc.suning.com platform at CES 2017.
CTA announced that CES 2017 will feature its biggest-ever showcase of AR and VR innovations, and unveiled the results of a new member-driven project to help consumers better understand the technologies
The Global Virtual Reality Association (GVRA) will serve as a standards- and best practice-forming body for the virtual reality industry.
Altia Systems, a CES 2016 Innovation Awards Honoree and recipient of the 2016 Frost & Sullivan New Product Innovation Award - today announced the PanaCast 3D VR Kit at the Intel Capital Global Summit.
iWear by Vizixworks with most smartphones, gaming systems, TVs, computers, and more to produce an entirely immersive experience for the user.
During its Developers Forum in San Francisco this week, Intel debuted to the public its Project Alloy platform, a virtual reality headset that combines front-facing 3D cameras, sensors, and other on-board components.
Horror games are often scarier in VR than anywhere else, but start-up Cerevrum is using the technology to help people face a different type of fear: public speaking. Picturing the audience in their underwear doesn't help much, so the company's Gear VR app, Speech Center VR, drops the user in this familiar, uncomfortable setting to…
The Virtual Reality market is expected to witness tremendous growth in the next few years and a Forrester report estimates that the demand for VR headsets will reach 52 million units by 2020. This new technology presents a huge opportunity for Best Buy as VR headset manufacturers launch their products in its stores. In May…