Dell is using the occasion of the 2019 Computex exhibition in Taiwan this week to showcase a unique feature on its newest computers, which it is first to market with: the Dell Eyesafe display. The display is said to synergistically manage RGB hardware and software parameters to provide users protection from high-energy blue-light emissions without distorting color reproduction on the screen. It will be also be demonstrated at mid-June’s E3 show in Los Angeles.
CEO and founder of Healthe, the developer of Eyesafe Display technology, Justin Barrett, gave the press a sneak preview of it in New York City last month at a Dell event. He explained that blue light, being of short-wavelength intensity, tricks the eyes and the body’s melatonin levels, and can set off what he said were “domino effects” issues, including digital eye strain – as well as long-term health issues, with chronic exposure.
Dell says that competitive approaches to addressing blue light adjustment by other companies include shifting the color to warmer hues, which impacts overall color reproduction; Eyesafe Display is said to “redesign” light emission and the color filter, and to maintain color accuracy even though there is less blue light.
The technology kicks in automatically, and the computers featuring it will be in packaging carrying “Certified as Eyesafe” labeling.
Dell maintains exclusivity to the use of this technology through this year, says Barrett, and is making it available in its XPS, Alienware and G-Series computers. Barrett said the technology also has applications for smartphone screens and tablets, which could manifest in products next year.
At the presentation, Dell also showed off its new G-Series laptops: a three-model series starting at $799 suggested retail price, and aimed at the gamer market. The computers offer re-imagined industrial design aesthetics with new venting whereby the laptops’ footing is angled to optimize the cooling effect. They also have 144Hz panels with faster refresh rates. A Game Library feature allows for both tweaking of settings for each game and also holds the settings in memory.