Accessorize: Bringing the “A” Game to Gaming
Imagine a car without a CD player or a home without table lamps. You can still use your car and live in your home, but at what level of enjoyment? Now imagine video game consoles without accessories such as controllers, batteries, carry bags, attachment cords, etc.
Video accessories are no different than any other class of products; they add to the overall enjoyment of gaming. The technology may begin with the larger companies that manufacture and create the "platform," but continued innovation often comes from the smaller, more nimble accessory designers and manufacturers.
True innovation speaks to finding the need and problems in any product and filling the void inherent in using that product. For instance, snakebyte came out with its Premium Remote XL+ Controller for Wii, which includes built-in MotionPlus functionality, before Nintendo released the first-party version. In the gaming industry, many innovations come from third-party vendors. In the early days, it was basic cables for connecting to UHF/VHF antenna ports with a switch for your Atari or Commodore console. Now it's HDMI cables or wireless USB hubs to connect the Internet and Blu-ray players. Initially there were cheat codes to help you progress further in video games. Then there were light lamps to light up your Game Boy screen. Now there are lights in your controller, more comfortable grips, charging machines, rechargeable batteries and much more.